attribute progression redesign. Attributes you don't use when leveling up carry over to the next level. attribute progression redesign

 
 Attributes you don't use when leveling up carry over to the next levelattribute progression redesign  Curse of Hircine Resurrected

Anything on top of that is just. The Intelligence branch is a good one for anyone looking to blow up cars, just like advertised in the Cyberpunk 2077 2. Lightweight - no permanently-running scripts. Also compatible with MOO. Created by Jake Alaimo . Last updated 06 July 2019 3:05AM. My personal reccomendations are MOO and Attribute Progression Redesign. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. If you install any mods later, remember to right-click and "rebuild patch". I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. 3 comments. However, I fear that. attribute progression redesign seems to be a good companion mod to this. Want to know which one is better. Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. I'm currently torn between a few different leveling mods. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5 Attributes coffcoff cheating) The first one allows you to simply keep the unused points through levels. Unused attribute points carry over to your next level. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. after installing mods, sort your load order with BOSS and create a Bashed Patch via Wrye Bash. Marvelman2099 • 1 yr. Gonna recommend these two: Balanced NPC Level Cap and Balanced Creatures Stats. Choose download type Free I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. Just started a fresh character. 0. Unique DLs-- Total DLs-- Total views-- Version. Unused attribute points carry over to your next level. 1. i'm not particular familiar with Oblivion Modding, but you can check the categorys on Nexusmods by filtering the Top Rated Mods. Reflexes +0. This provides +1 RAM for every 4 attribute points spent. Attribute Progression Redesign v1. Unused attribute points carry over to your next level. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. the function setupUI (), in which the progression attribute is set, is not called by default. This user has not added anything about themselves. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Kajsa a troll companion critter. Page 85 of 92 - Through the Valleys - PushTheWinButtons Vanilla Plus Modding Guide - posted in File topics: When I follow Enable xOBSE libraries within MO2. I love this so much because I don't have to pick warrior major skills if I'm a mage. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. That's what I'm going for with this new thread, at least. You don't choose that attribute bonus. Scripted to be compatible with combat overhauls and other stat-changing mods. Dynamic Oblivion Combat : Better Combat. Lightweight and now customizable! Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Fixes several bugs and oversights and. And it kicks in when you level up - with other words, when the prequisites for leveling up are met AND you try to sleep. Attribute Progression Redesign, It's reletively new and had kind of flown under the radar I feel like. it makes it so points carry over between levels. GCD is a very well-designed, well-balanced and very complex leveling mod that many, including myself, would consider the best of its kind. Spoiler pitboy96 wrote: Ok can anyone explain to me how NPC atribute leveling works? I´m pretty sure, that I increased my strength governed skill more than 10 times. It doesn't overhaul the leveling system or the level scaling but simply allows the skill increases to carry their modifiers over past the next levels. Safe to use . Attribute Progression Redesign 53 All +5 Attribute Modifiers 54 MenuQue - OBSE Plugin 55 LINK 56 Ultimate Leveling 57 Balanced Creature Stats - Fixed Level Scaling 58. r. Skills and Leveling. I'll resolve this later" and after months I'm finally looking to get back to it. 957. It makes any unused bonuses rollover into the next level, making it much easier to get +5 without tearing up the vanilla system and trying to make a new janky scripted system. Feel free to remove the `allow-scripts` from the sandbox attribute. #72121428 is also a reply to the same post. This only applies to the player. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. A massive new update has arrived for Cyberpunk 2077 alongside the new expansion, Phantom Liberty. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. The best part was using all. Last updated 06 July 2019 3:05AM. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. Kajsa a troll companion critter. Improve this answer. Skills and Leveling. Scripted to be compatible with combat overhauls and other stat-changing mods. Unused attribute points carry over to your next level. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. •. I'm currently torn between a few different leveling mods. Follow. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Keeps the flavor of the original system, lets any unused attribute bonuses carry over to the next level. so far I have attribute progression redesign and auto update leveled items and spells. ashthediciple endorsed a mod 'Assorted Protective Female Armors - Refined'Just use Attribute Progression Redesign or another leveling mod. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I'll resolve this later" and after months I'm finally looking to get back to it. Sorry, I'm a little confused about the banking aspect of this. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. My newfound enthusiasm for Cyberpunk 2077 starts with the new progression system. Attribute Progression Redesign. Its the most faithful to the original system except for the fact that attribute bonuses which you dont select carry over to the next level. And it kicks in when you level up - with other words, when. NothingReasonable • 2 yr. Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. 2 . Accidentally raise your restoration while training your combat skills? That willpower point can be. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. 5 points. Might be too much for the first time, though. To the maximum of plus five as is in the vanilla game. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Companion neeshka. However, I fear that. It's there to allow filtering and toggling of disabled mods for modlist. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. im new to modding so i have no clue what mod could be doing this so i hope. Stuff that fixes bugs and Oblivion's absolute clusterfuck of leveling. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI forgot to mention, in regard to the player-leveling issue I reccomend Attribute Progression redesign. Uploaded by JakeAlaimo. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. Created by Jake Alaimo . Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Author: JakeAlaimo. CCCP is an MWSE leveling mod that implements most features of Galsiah's Character Development, with a few adjustments. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. Reply Various-Mammoth8420 •. But I watched the video and I still dont understand something. That mod adds any attribute bonus progress to a pool, which is. I'm currently torn between a few different leveling mods. I'd reccomend:Page 1 of 13 - Attribute Progression Redesign - posted in File topics: Attribute Progression Redesign Unused attribute points carry over to your next level. Attribute Progression Redesign; Attribute Progression Redesign. I was like "well, ♥♥♥♥. Also, the mod script replaces Oghma Infinium and. I was like "well, ♥♥♥♥. My favorite is Attribute Progression Redesign. Capped Bandits Marauders and highwaymen. ) and have yet to run into issues. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. any suggestions? comment sorted by Best Top New Controversial Q&A Add a Comment. Do you want an XP system or one that makes skill increases directly level up attributes, then choose Maskar's Ultimate Leveling as you. Feel free to remove the `allow-scripts` from the sandbox attribute. Showing 1 - 2 of 2 comments. For me it's Oscuro's Oblivion Overhaul, Oblivion Character Overhaul, Vanilla Combat Enhanced, and Enchanted Hand To Hand. Last Update: 06 Jul 2019. I’ll try to keep this short, Skyrim’s my favorite game and I want to start working my way backward through the elder scrolls series. If you use anything I'd recommend Attribute Progression Redesigned. ). 1. Balanced NPC Level Cap - Logical Levels for All NPCs. Download: Manual; 0 of 0 File information. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. And each level you still get a +1/1/1 bonus. I have the GOTY DVD edition (so no Steam/GOG) Mods I plan on installing are: Oblivion Stutter Remover…Attribute Progression Redesign; Attribute Progression Redesign. It allows for unused attribute bonuses to carry over to further level ups. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. User images. This mod allows you to create scrolls from your spellbook for a fee of gold. Collections . I'm half through the quests using this mod, and I absolutely love it so far. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Capped Bandits Marauders and highwaymen. 3. Spoiler thereaverofdarkness wrote: Im having an issue in which when I level up, I dont gain any attribute points. Unique DLs - Total DLs - Version. BADGES. The default game doesn't put much emphasis on attributes over skills and gear. Honestly this one feels like how Vanilla should have alwasy been. Download a mod that gives you a +5 attribute level up on every level up. esp battlehorn castle spell tomes kvatch rebuilt-no more burned grounds mehrunes razor shivering isle frostcraig horse armor vile lair orrery thieves lair. Attribute Progression Redesign 89 Balanced NPC Level Cap - Logical Levels for All NPCs 90 Balanced Unleveled Rewards 91 Faster Horse Dismount 92 Complete Clutter and. Vanilla leveling is bad, yes. Download: Manual; 0 of 0 File information. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. We altered a few areas of the badge system and made improvements to existing badges, with new additions brought in to enhance flexibility, or removals made to bring more balance to the game; no stone was left unturned. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla. I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. The powerful open-source mod manager from Nexus Mods. Spoiler Tobiobliv wrote: Can this mod be used with Realistic Leveling or should it generally be used without another leveling mod? Mixing them would be a bad idea. Unused attribute points carry over to your next level. the function setupUI (), in which the progression attribute is set, is not called by default. Curse of Hircine Resurrected. 06 Jul 2019, 3:05AM. Attribute Progression Redesign. Second one is my favourite. I tend to suck the fun out of the game for myself when playing normally, knowing Ill just be throwing stats away if I dont level a. Last Update: 06 Jul 2019. I was like "well, ♥♥♥♥. I recommend Customizable Magic Progression to just solve the magic part. Oblivion character overhaul version 2. 2) folder 4KB. I used those on my last playthrough and it worked really well. #103050273 is also a reply to the same post. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Companion Fergus 2. e. Original upload 23 May 2019 5:09PM. #100736368 is also a reply to the same post. Per page: 15 30 50. Business, Economics, and Finance. I reccomend using Attribute Progression Redesign to reduce the necessity of Min/Maxing in the vanilla game. Crashing at start without any changes usually means that your load order went wacky for some reason and needs to be sorted again with LOOT/BOSS. Unused attribute points carry over to your next level. Oblivion XP - 無料・ダウンロード. I was like "well, ♥♥♥♥. Attribute Progression Redesign has been my favorite. Virus scan. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. So most people install mods to make going past level 1 suck less. Attribute Progression Redesign. If you like Skyrim, Oblivion XP is the way, but for an Oblivion-like experience i suggest you to stick to mods that fix it, not that overhaul it. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance of the game. Mods . There is Attribute Progression Redesign (best and fair), Automatic Attribute (more fluid leveling) or +5 Attribute Level Up (cheat but kinda fair). With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Skills and Leveling. Author: JakeAlaimo. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. Balanced NPC Level Cap. Skills and Leveling. None touch the. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI'm finding Ayleid coins in crates in the Imperial City. Author: JakeAlaimo. Both mods try to get around the same core problem. This applies to melee, unarmed, spells, and bows regardless of skill level. However, I fear that. I tried installing Ultimate Leveling but it just took my experience away. Lightweight - no permanently-running scripts. ashthediciple endorsed a mod 'Balanced Creature Stats - Fixed Level Scaling' 14 March 2023, 7:11PM. I set up a profile in MO2 according to the excellent instructions laid out in PushTheWinButtons Through the Valleys oblivion modding guide, and have added no mods from outside his guide. Knights of the nine revelation. I'll resolve this later" and after months I'm finally looking to get back to it. Endorsements. About the Levelling system. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. attribute progression redesign in my opinion. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Original upload 23 May 2019 5:09PM. So, in my view, mods that give you +5 every level for every attribute are too strong and this is a mild version of it: it remembers the points that you haven't used at level up. Unused attribute points carry over to your next level. Improve this answer. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. attribute progression redesign in my opinion. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Attribute Progression Redesign 119 Rebalanced and Unleveled Quest Gold Rewards 120 Balanced Creature Stats - Fixed Level Scaling. Last updated 06 July 2019 3:05AM. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. My favorite is Attribute Progression Redesign. Choose from the options below. Endorsements. Companion Fergus 2. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. I'm a bit of a heretic in that I think it's fine to use a few mods other than Unofficial Patches in a first playthrough. That's what I'm going for with this new thread, at least. Knights of the nine revelation. Maskars Oblivion Overhaul : Literally the most stable, customizable, and feature-full overhaul. Your "racial attributes" for the purposes of the mod's calculations are just whatever attributes. #2. Virus scan. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I'm currently torn between a few different leveling mods. Oblivion character overhaul version 2. Attribute Progression Redesign combined with Skill Diary Redone. attribute progression redesign seems to be a good companion mod to this. Author: JakeAlaimo. You’ll enjoy it more that way. Since this mod is just an esp file it goes into the Data folder. I own it on steam, it runs great, looks great (in my opinion anyway)…I'm currently torn between a few different leveling mods. 2. 1. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Uploaded by JakeAlaimo. Endorsements. This mod provides a +5 multiplier at level up for each attribute with any skill point input. Attribute progression redesign. 34 also supports DLSS 3. Progression: attributes and character. Page 204 of 216 - Ultimate Leveling - posted in File topics: In response to post #118959143. 957. Choose. Page 3 of 11 - Attribute Progression Redesign - posted in File topics: In response to post #70342578. 1. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. That's what I'm going for with this new thread, at least. I finally decided to buy Oblivion, after wanting to do so for many years (I somehow skipped it when it was released, I guess I was too busy playing WoW and Gothic 2) and I wanted to have a little recommendation. Original upload 23 May 2019 5:09PM. Krraken a land dreugh companion. HG eyecandy. It offers the simple solution of allowing unused attribute bonuses to carry over to the next level up screen. Safe to use . I don't want to spend two days getting it running, so what are the current "must haves". It seems kinda realistic that you have to use those skills to upgrade those certain attributes. Max at +5. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. It's vanilla in flavor but a massive overhaul. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p-Attributes Modifiers on Levelup to 5-Quest Award Leveller (Basically vanilla mods to fix some inconvenient features, nothing crazy). 0 trailer. Description: A quick example of what this does: For a level 25 player, this mod applies a universal +20 damage bonus to each hit they strike, regardless of weapon skill or magic effectiveness. Unused attribute points carry over to your next level. ; Name the separator Gameplay. I'm currently torn between a few different leveling mods. Original upload 23 May 2019 5:09PM. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. Last updated 06 July 2019 3:05AM. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Companion Fergus 2. Very vanilla way to fix the most appalling aspect of the original leveling system. This user has not added anything about themselves. Attribute Progression Redesign; Attribute Progression Redesign. Attribute Progression Redesign combined with Skill Diary Redone. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pA diary that tracks useful information about your class, skills, and attribute bonuses. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. So coming back to oblivion on the pc for the first time I wanted to mod it to make my experience a bit better, I followed the "Through the valley"…I don't use OOO/MOO-like gameplay overhauls for compatibility reasons, so I adore small, focused mods like this and Faction Relations. I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. This mod provides a +5 multiplier at level up for each attribute with any skill point input. Dynamic Oblivion Combat v2. My favorite is Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to. My favorite is Attribute Progression Redesign. 1. Dynamic Oblivion Combat : Better Combat. So most people install mods to make going past level 1 suck less. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Author: JakeAlaimo. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. Last Update: 06 Jul 2019. I'd be happy to expand this mod. Good fix for the. Attribute Progression Redesign. 2. The purpose of the Substance Hierarchy redesign project is to eliminate errors and improve the consistency and usability of the substance hierarchy by reducing the overloaded subtype relationships and adding new attributes to capture this information correctly. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Page 4 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #71462548. The parts of the strategy involve:. If you use anything I'd recommend Attribute Progression Redesigned. Attribute Progression Redesign 38 Balanced Creature Stats - Fixed Level Scaling 39 Balanced NPC Level Cap - Logical Levels for All NPCs 40 Balanced Unleveled Rewards 41. Last Update: 06 Jul 2019. Reinforcing Oblivion's Design: There are a lot of ways you can redesign Oblivion to disincentivize min-maxing. )Goodmorning guys. I've tried both and a few others. Endorsements. Most of those methods also significantly. . Capped Bandits Marauders and highwaymen. I would recommend using PushTheWinButton's Automatic Attributes or PistachioRaptor's Attribute Progression Redesign, depending on if you prefer an automatic system or something closer to vanilla but without all the nonsense. Unused attribute points carry over to your next level. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. HG eyecandy. Endurance is maybe the only attribute that really influences game difficulty. I used those on my last playthrough and it worked really well. These are my absolute must-haves. Unused attribute points carry over to your next level. Game runs good, and enjoying the content recommended, except when in some in-game menus the game seems to display slow, like to maybe 1 frame every few seconds. Vanilla leveling is bad, yes. I'm currently torn between a few different leveling mods. It's there to allow filtering and toggling of disabled mods for modlist. Update 2. Uploaded: 23 May 2019 . This is my favourite for sure. Through the Valleys. Companion Fergus 2. I used to use oblivion XP all of the time.